- As the world starts to return to normalcy, the gaming and live streaming industry need SEO, social networking, and online marketing for continued growth
- I spoke with industry influencers Alinity, Matt Rehwoldt, and eUnited’s General Manager and VP, Matt Potthoff, on the industry’s current scenario, the obstacle course for amplified audience engagement, and the budding need for innovation.
Over the past five years, the boom of the live-streaming, esports, and gaming industries has been stealing headlines in the tech industry and mainstream media.
That boom only increased its radius during the pandemic, which saw astronomical highs in terms of viewership numbers for the Amazon-owned Twitch streaming platform, Google’s YouTube, and even Facebook Gaming, who jumped more aggressively into the marketplace with the acquisition of Microsoft’s Mixer platform during the summer of 2020.
Since then, much of the world has started getting back to more normalcy, which means that studios are back to work on big project games, esports teams are heading back to regular competitions, and the streaming landscape continues its evolution.
Despite the boom, the industry lacks some key ingredients
But despite the impressive numbers, the industry as a whole still lacks some key elements that can take the initiative to the next level and improve the business landscape of content creators.
More often than not, the industry is splintered into several sectors that, aside from annual conventions and events, don’t regularly network efficiently. Compounding the limitations of networking efficiency is the void in marketing practices such as search engine optimization (SEO) and traditional internet marketing that content creators and brands are leaving on the table.
Some of the core complaints among streamers and content creators, among others, is – the lack of discoverability provided by their platforms and how their growth seems bottlenecked and capped due to the lack of visibility.
Furthermore, content creators and brands often find themselves in the cycle of social media posting, which can lean heavily into monotony and automation – two significant factors that drive down engagement.
Sure, you can blame the platforms themselves, and you would be partially correct. Social media platforms are a wide net of interests and demos, so posts may not consistently hit high percentages. Streaming platforms seem to be staying the course, which is an innovative business. It has proven to be profitable, even during the most challenging economic crisis in nearly a century.
That leaves content creators, esports teams, game studios, and the industry as a whole at a crossroads. Innovation has seemed to bypass the need for more connected networking and growth potential; many are forced to double down on the work despite the lack of return to stay afloat.
Natalia Mogollon, better known as Alinity, is one of the most popular streamers on the Twitch platform, boasting over one million followers to her channel and having leveraged the platform to build one of the more recognizable brands in the streaming industry.